"VertexLitGeneric"
{
	"$baseTexture" 	"Models/Combine_soldier/Combine_elite"
	"$envmap" "env_cubemap"	
	"$bumpmap" "models/combine_soldier/combine_elite_normal"
	"$normalmapalphaenvmapmask" 1
	"$envmapcontrast" 1
	"$model" 1
	"$selfillum" 1
}



